WildVerse
WildVerse Jungle Genesis
Digital Collectible Cards - Jungle Genesis

Collect the wild.
Build your world.

Wildverse begins with Jungle Genesis: a 200-card animal collection, capped Mythic supply, sealed boxes, wallet-linked ownership, and a future XP farming game where prize pools scale with launch participation.

Legendary Loading Card
Visitor mode shows the project. Wallet mode unlocks collecting. Connect a wallet to buy packs, open cards, track your gallery, reserve tickets, and receive box allocations. No wallet is needed to explore the roadmap, rules, future seasons, or support pages.
200
Total Cards
5
Rarity Tiers
7
Mythic Cards Only
5
Cards Per Pack
Why Collect

Cards are planned to become future XP power.

Every animal you pull can matter later: rarity, duplicates, packs opened, boxes opened, and season completion all become ingredients for the future Wildverse XP League.

Future Game Utility

Animals become XP farmers

Owned cards are planned to generate collector power in the future game layer. Stronger rarity and duplicate stacks can create better long-term XP potential.

Prize Direction

Scalable XP League rewards

The long-term goal is a leaderboard competition where committed collectors compete through cards, openings, seasonal progress, and wallet-linked records. Official prize size is announced after participation is known.

Season Strategy

Full biomes matter

Jungle is only the first biome. Future Ocean, Sahara, Mountain, Arctic, and Savanna seasons can expand the map and create collector advantages across worlds.

Box Advantage

Boxes give more XP pressure

Buying a small box gives 600 XP instead of 500 from five separate packs, so collectors who go deeper get better progression momentum.

How Wildverse Works
1

Buy Packs

Connect a wallet and purchase Jungle packs or small boxes through verified checkout.

2

Reveal Cards

Open packs one by one or in bulk, then save every pull to your wallet profile.

3

Gain XP

Purchases add XP now, while cards and duplicates are planned to power future scoring.

4

Compete Later

Build toward the future Wildverse XP League and prize-pool competition.

The Expedition

Why collectors join early

The first season defines the foundation: cards, boxes, odds, ownership records, and the future game direction.

200

Genesis Card Pool

Jungle Genesis starts with 200 animal cards across five rarity tiers, including seven Mythic cards capped at 100 copies each.

BOX

Sealed Box Economy

Collector Boxes are limited to a tracked 2,000-box pool. Winners can keep boxes sealed or open them into 30 packs.

OWN

Wallet Ownership

Purchases, openings, duplicates, tickets, gems, and box allocations sync to your connected wallet account.

GAME

Future XP Game

Owned animals are planned to become XP farmers. More cards, stronger rarities, duplicates, packs opened, and boxes opened can increase leaderboard power.

Rarity Distribution

Five tiers. Every pack follows the launch odds.

BASIC
38 cards - 50.39% odds
RARE
78 cards - 39.30% odds
EPIC
59 cards - 7.05% odds
LEGENDARY
18 cards - 3.03% odds
MYTHIC
7 cards - 0.23% odds
Rarity Showcase

Ready to enter the collector side?

Connect your wallet to unlock packs, gallery ownership, ticket reservations, and box allocation features.

Public Overview

Wildverse is a seasonal collectible universe.

Jungle Genesis is the first drop: 200 animal cards, five rarity tiers, capped Mythics, sealed Collector Boxes, ticket-based allocation phases, and wallet-synced ownership. The long-term vision is an XP farming game where owned cards and opened products feed a collector leaderboard.

Season 01Jungle Genesis
Card Pool200
Mythic Cap100 each
Box Supply2,000
Future BiomesOcean / Sahara / Mountain
Collect

Open packs and stack copies

Each normal pack reveals five cards. Duplicates stack as extra copies, and every owned pull updates the connected wallet profile.

Compete

Rare pulls define the chase

Basic, Rare, Epic, Legendary, and Mythic tiers create a clear chase path. Mythic supply is capped so top pulls stay meaningful.

Hold

Boxes can stay sealed

Collector Boxes are tracked as sealed inventory. Owners can open them into 30 packs or keep them sealed for later.

Expand

Every season changes the world

Future seasons can introduce new animals, colors, pack art, and site themes without duplicating the Jungle set.

Future Direction

Seasonal biomes and the XP game

Future seasons can expand into Ocean, Sahara, Mountain, Arctic, Savanna, and other biomes. Long term, owned animals are planned to farm XP for collector rankings and prize-pool competition.

Season Map

Every biome becomes its own 200-card world.

Wildverse can grow by climate and habitat. Each season gets its own colors, pack art, odds table, box phase, and fresh animal pool with no duplicates from previous seasons.

200

200 Cards Per Season

Each season should introduce a fresh non-duplicate animal set with its own theme, colors, pack art, and rarity table.

CAP

Capped Rarity

Mythic cards are capped at 100 copies each in Jungle Genesis to keep the highest tier meaningful.

BOX

Sealed Boxes

Collector Boxes can stay sealed for collection strategy or be opened into 30 packs to farm more cards and future XP potential.

XP

XP Utility

Cards are planned to become XP farmers. More opened packs, boxes, duplicates, rarity strength, and season progress can raise your collector score.

Store

Choose your expedition

Every pack contains 5 cards drawn from the full 200-card Jungle Genesis set. Single packs give 100 XP. The small box gives 600 XP instead of 500.

Jungle Starter Pack

Jungle Starter Pack

The entry point into Wildverse. One sealed pack, five cards, a first taste of the canopy.

1Pack
5Cards
100XP
$0test checkout
+100 XP on purchase
i
All packs draw from the same 200-card odds table (see Rules & Odds). Purchases require a connected wallet and verified payment before inventory is credited.
Box Allocation Tickets

Reserve raffle tickets

Tickets run for 72 hours. Each wallet can buy up to 10 tickets, each ticket is worth 100 gems after the raffle, and remaining Collector Boxes can be bought for 130 gems while supply lasts.

Ticket Price$0
Wallet Limit10
Window72h
PaymentRON
$0 Test Ticket Reservation Ticket reservations are temporarily free for public testing. Wallet login is still required so tickets, packs, pulls, and inventory can be saved correctly.
72 HOUR ACCESS Wildverse Ticket $0 test reservation - 100 gems after raffle
Raffle Lifecycle

Clear steps before boxes unlock

  1. 1Reserve tickets during the 72-hour window. More tickets means more chances, up to 10 per wallet.
  2. 2Admin runs the raffle only after the sale window and official approval.
  3. 3Winning wallets receive sealed Collector Boxes. Non-winning ticket value is tracked for refund or gem conversion.
  4. 4If boxes remain, leftover boxes unlock later through the 130-gem shop.
Window

72-hour ticket sale

Ticket buying stays open for three days. When the timer ends, ticket buying closes and the draw/export ledger can be finalized.

Limit

10 tickets per wallet

Total tickets are uncapped, but each wallet can reserve up to 10 tickets so demand can scale without one wallet hiding the whole drop.

Box Pool

2,000 Collector Boxes target

Boxes are not sold directly before the raffle. Supply is announced after enough wallet interest is measured.

Value

30 packs per box

Each Collector Box holds 30 Jungle packs. Normal pack value is $150, while post-raffle leftover boxes are planned at 130 gems.

Discord Live Raffle

Draw happens live with admin on Discord

The website records tickets and publishes locked results. The actual raffle button is pressed by admin during the Discord event, then winners are exported and announced.

EventLive Raffle
Raffle PhaseClosed
Discord TimeTBA
Boxes Drawn0
Winners0
Last DrawNot Run
Raffle date will be announced before ticket sales close.
Enter a wallet after results are published.
Results will appear here after admin runs and locks the Discord live raffle.
Your Tickets0
Your Gems0
Total Tickets0
Wallets Interested0
Your Chance0%
Total Paid$0
Box Announcement

Boxes will be announced after enough wallets join

Target raffle supply is 2,000 Collector Boxes. If raffle demand is lower, leftover boxes go to the gem shop at 130 gems each.

Your Collector Boxes0
Raffle ResultNot Drawn
Refund StatusPending
Prize Pool

Prize pool scales with launch participation

The official XP League prize pool is not fixed before the player base is known. After ticket sales close, the team announces the final reward pool before the league begins.

1 ticket = $0 test checkout
After Raffle

Ticket conversion unlocks later

After the raffle is completed, unused tickets can convert at 1 ticket = 100 gems. This action is locked until the raffle is finished.

Leftover Box Shop

Collector Box shop opens later

If the raffle leaves boxes unallocated, remaining Collector Boxes will be sold first come, first served for 130 gems after the raffle. This shop is not open yet.

Open a Jungle Pack

Select a pack from your inventory to begin.
Best Pull
Expedition Complete

Pack Reveal Receipt

Rarity Breakdown
All Pulled Cards - click to preview
Bulk Opening Complete

Pack Reveal Receipt

Pull Trace

Revealed cards appear here in order. Unrevealed cards stay hidden.
No cards revealed yet.
Classic Mode Prototype

Animal Battle Lab

Test the battle system before stats are printed onto the actual cards. This uses temporary generated stats from each animal name and rarity, so we can validate the rules first.

Choose two owned cards

Classic Mode compares one selected stat. Highest value wins. Rarity does not automatically win.

VSSelect cards and a stat to test the battle engine.
How Classic Mode Works

Pick one stat, reveal both cards, highest score wins.

The winner would collect the played cards in a full deck match. This prototype tests the comparison engine first.

  • Common and Rare cards can beat higher rarity cards in the right category.
  • Battle Preview mode applies ability text and simple bonus logic for testing.
  • Final balancing comes later, before stats are added to real card data.
Trade System Placeholder

Collect, battle, trade.

Trading is intentionally locked until production database, audit logs, anti-scam confirmations, and transfer rules are finalized.

Battle History

Recent local test battles for balance review.

Battle Balance Dashboard

Tracks official stat coverage and strongest animals by category.

Deck Match Mode

Prototype of the concept rules: shuffle two decks, reveal top cards, winner takes the round.

iNo deck match started.

8-Card Pack Rule Simulator

Concept test for pack-slot variants: 5 Common, 2 Rare+, and 1 Foil+ variant roll.

2-4 Player Reveal Mode

Local prototype for the concept rule where all players reveal a card and the highest selected stat wins the round.

VSNo multiplayer round revealed yet.
Prototype

Stats are not final

The system is active, but animal stats are generated placeholders until we balance every Jungle card manually.

Fairness

Rarity is collection value

Common and Rare cards can still win specific categories. Speed, armor, intelligence, and agility create different strengths.

Abilities

Special abilities preview

Higher-rarity cards can preview abilities like Ambush, Hard Shell, Venom, Aerial Strike, Charge, and Camouflage.

Explorer Profile

Your Expedition Record

Wallet not connected
Connect a wallet to sync your profile
0
Cards Owned
0/200
Unique Discovered
0
Packs Opened
0
Packs / Boxes In Inventory
0
Purchase XP
0
Gems
Future Game

Wildverse XP League

A future competitive game layer where owned animal cards are planned to farm XP. Collector rankings can be powered by cards owned, rarity strength, duplicates, packs opened, and boxes opened.

Your Animals0
Unique Species0
Prize PoolScales
XP FarmerPlanned
Cards

Cards become XP farmers

Every owned card is planned to contribute XP. Higher rarity cards, full-season progress, and duplicate stacks can increase collector power.

Open

Packs and boxes matter

Opening more packs and boxes is planned to increase XP activity, because every pull can add species, copies, rarity weight, and collection progress.

Battle

Cards can battle later

Classic Battle Mode can compare animal stats first, then expand into abilities, counters, habitats, and tournaments once balance is ready.

Seasons

Biomes expand the race

Jungle starts the XP race. Ocean, Sahara, Mountain, Arctic, Savanna, and future seasons can add new cards and new score strategies.

Prize Pool Direction

Prize pool scales with player base

The official XP League prize pool is announced after ticket participation is known. A large launch can target up to $100K, while smaller launches use proportional rewards, boxes, packs, gems, and XP boosts.

Collector Leaderboards

Local preview rankings using your wallet data plus sample competitors. This UI is ready to connect to a server leaderboard when XP League data goes live.

Weekly Rewards

Short-cycle rewards for active collectors and battlers. Final prizes are controlled by admin before each period starts.

Monthly Rewards

Longer competition based on collection power, battle wins, packs opened, and consistency.

Timeline

Wildverse Roadmap

OK
Complete
Phase 0 - Jungle Genesis

200-card jungle collection

Jungle Genesis launches with 200 animal cards, five rarity tiers, normal packs, wallet profiles, duplicate stacking, gallery completion, and server-backed ownership records.

1
Live Now
Phase 1 - Live checkout and ticket demand

$100 ticket reservations

The current build supports wallet sign-in, pack opening, $100 ticket reservations, ticket ledger export, admin database access, and account saving for launch operations.

2
Next
Phase 2 - 72-hour ticket window

Limited Collector Box allocation

Tickets open for 72 hours, with a maximum of 10 tickets per wallet. Total tickets are uncapped, and the admin ledger tracks wallet, date, time, quantity, payment status, refund status, and raffle status.

3
Planned
Phase 3 - Raffle draw and gems

Winners, refunds, and gem conversion

After the raffle, winning wallets receive sealed Collector Boxes. Unused or non-winning tickets can convert into gems at 1 ticket = 100 gems, with results exported for Excel and refund tracking.

4
Planned
Phase 4 - Leftover box shop

130-gem Collector Box sale

If boxes remain after the raffle, the leftover shop opens. Users can spend 130 gems for a sealed Collector Box while supply lasts. Boxes can be opened into 30 normal packs or kept sealed.

5
Future
Phase 5 - Biome seasons

Ocean, Sahara, Mountain, and XP League

Future seasons add 200 new non-duplicate animals per biome. Long term, owned animals are planned to enter an XP farming game where top collectors compete for leaderboard prizes.

Reference

Rules & Odds

PACKNormal Packs

Normal Jungle packs contain exactly 5 cards. Cards reveal one by one, and every owned pull is saved to the connected wallet profile. Duplicate cards can be pulled and stack as extra copies.

ODDSRarity Odds

RarityPool SizeOdds / Card
Basic3850.39%
Rare7839.30%
Epic597.05%
Legendary183.03%
Mythic70.23%

Each Mythic card is hard capped at 100 copies. If a Mythic reaches its cap, the server rerolls that pull before the opening is saved.

BOXCollector Boxes

Collector Boxes are not sold directly before the raffle. A sealed Collector Box contains 30 normal Jungle packs. If a user receives or buys a sealed box later, they can keep it sealed or open it into 30 packs.

TIXTicket Raffle

  • Ticket window is planned for 72 hours.
  • Each wallet can reserve up to 10 tickets.
  • Total tickets can scale based on demand.
  • More tickets means a higher chance in the random draw.
  • The raffle is run by admin during a Discord live event, then results are locked and published on the website.

DISCDiscord Live Draw

Admin closes ticket sales, opens the raffle phase, shares the admin screen on Discord, presses the draw button live, exports/copies the winner list, then locks the results phase. The website does not prepare winners before the confirmed admin draw.

GEMGems & Leftover Boxes

After the raffle, unused or non-winning tickets can convert to gems at 1 ticket = 100 gems. If boxes remain after the draw, leftover Collector Boxes are planned for 130 gems each while supply lasts.

LOGLedger & Refund Tracking

Ticket records are saved to the backend ledger with date, time, wallet, tickets, amount paid, transaction hash, success status, refund status, and raffle status. Full records are visible only in the Admin tab and exportable to CSV for Excel.

LIVELive Checkout

Packs require a live wallet payment before inventory is credited. Tickets display and record as $100 reservations, with RON wallet payment active and USDC ready to connect once the token contract is configured. Admin records keep wallet, date, time, quantity, payment status, refund status, and raffle status.

TERMEligibility & Risk Notice

  • Participation rules, eligible regions, and final reward terms must be published before public money is accepted.
  • Wildverse cards, packs, boxes, XP, gems, and leaderboard rewards do not guarantee profit, resale value, or future income.
  • Prize pools scale with launch participation and are only official after the team announces the locked pool and eligibility rules.
  • Users are responsible for using the correct wallet, confirming transaction details, and keeping wallet access secure.
  • Refund, gem conversion, and support decisions are handled from the saved ledger records and official policy.

OWNOwnership & Profile

  • Owned cards stay tied to the connected wallet profile.
  • Profile opens from the wallet chip in the header.
  • Refresh keeps the wallet session; closing the browser signs out.
  • Packs only appear after a verified purchase, admin gift, or official allocation.

XPFuture XP Scoring

  • Owned cards are planned to become XP farmers.
  • Rarer cards can carry stronger XP weight.
  • Duplicates may increase XP through stacking, upgrades, or future burn/fuse systems.
  • Opening packs and boxes can add collection activity and score opportunities.
  • Top collectors are planned to compete for scalable XP League rewards after official rules and participation thresholds are published.

NEXTFuture Seasons & Game

Future seasons will use 200 new non-duplicate animals per biome. A later XP League is planned where owned animals can produce score for collector rankings and prize-pool competition.

Help Desk

Wallet, payment, and pack support

A quick troubleshooting guide for the exact places players can get stuck: connection, signing, payment confirmation, pack credit, and collection sync.

Wallet

Connection issue

Unlock the wallet extension, refresh the page, then connect again. Ronin or MetaMask should expose an injected provider before checkout starts.

Signature

Why signing is required

The login signature proves wallet ownership. It does not spend RON and does not approve transfers.

Payment

Pack not credited

Wait for the transaction to mine, then use the same signed wallet. The server rejects duplicate or mismatched transaction hashes.

Collection

Cards missing on another browser

Reconnect and sign with the same wallet. Owned pulls sync from the server after verified pack openings.

Support issue logged.
Reach Us

Contact & Community

Find the expedition

Join the community or reach the team directly.

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